But everything's looking good - clearly from the above post they're putting a lot of effort into online functionality. Many thanks to Pipeworks for all their efforts in getting us to this point in the development of the game."Īlso their Facebook page updated its Cover Photo to 'Dropping in Early 2015' which is a relief because I took the lack of new info as a sure sign of the release being delayed.
ROLLERCOASTER TYCOON WORLD FORUM PC
Specializing in online PC gaming experiences, the Area 52 Games studio has brought together a team of veterans who have worked on major IPs across simulation and strategy genres, including Tropico, the Sims series, the Railroad Tycoon series, the original Pirates, Age of Empires, Forza and other well-known games. We are thrilled to announce we are partnering with Area 52 Games studio, a AAA production house on the next phase of development for RollerCoaster Tycoon World. The new forums strengthen the Atari RCTW community so gamers can play an active role, hear updates, and have an open forum for engagement. "We are launching the official RollerCoaster Tycoon World website ( with built-in forums for you – our dedicated fans – to talk with the Atari team and developers to help us shape the game. I think in everyones head they were thinking it would be theme park studio graphics with RCT gameplay.
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ROLLERCOASTER TYCOON WORLD FORUM UPDATE
Small update on the game's progress from the Atari website, here's the highlights - Based on the screenshots before the trailer I assumed they were further along now, Another year of work at least to get the game that we think it should be. If you want to read more, check out - Official Website - Wikipedia Page - PCWorld Preview Would love to know people's thoughts - anyone going to pick it up? I'm very excited to see what happens - I figured this could be something fun to watch develop as the game is clearly taking inspiration from the Magic Kingdom style parks from the very beginning. I'd love to keep a tab on the game's development and even more so on all the modders out there who will be having a field day recreating Disney come 2015.
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This is in addition to far superior graphics, 64-bit gameplay and, dare I say it? - diagonal paths! There will also be optional online functionality - not like EA's disastrous SimCity launch, but a way for players to visit eachother's parks. The game also promises to make better use of dark rides and be a little easier gameplay wise when creating structures. Now, forgive me for pointing out the obvious here - but that's essentially Main Street, Frontierland, Tomorrowland and Adventureland (just missing a Fantasyland alternative!). For any of you out there who were obsessed with recreating Disney parks/attractions with the now ancient Roller Coaster Tycoon 3, you might be interested (or even know more than me) about the next instalment scheduled to 'drop on PC in early 2015'.įrom what I've heard from previews (and that delightfully reliable Wikipedia) is that the Roller Coaster Tycoon World base game will ship with four themes for users to build and play with Americana, Wild West, Sci-Fi and Adventure.